Castlevania x King of Fighters.
The Redum of Sun playable demo was released yesterday. It can be found on the game’s itch.io page.
The demo features an open environment for the player to traverse. The game bills itself as a mix between Far Cry and Doom. From the time I spent playing with the demo, there seems to be only one enemy type present to battle in the game world.
The player is equipped with a bow, and there are several arrow types to switch between. Purple arrows detonate on contact, creating a small explosion with splash damage. Yellow arrows spread into four projectiles after they are fired. Regular arrows are infinite in supply and do nothing special other than pierce their target. (Not to be underestimated, though. Sometimes nothing-special-arrows are all that is needed in a pinch!)
Redum of Sun is built on Unity. Unfortunately I couldn’t keybind my “forward” button to my right mouse button so I had to play the demo using WASD. I might be a minority here, but I use my right mouse button for “forward” in FPS games.
The game’s developers have an IndieGogo campaign to further fund the game’s development.
In space, no one can hear you get lost in a Metroidvania.
It’s a story of vengeance.
Ruggnar is a gold-loving dwarf who spends his off-time searching trap-filled dark castles for riches. And he does it with a candle on his head. Let’s take a look at the alpha, now available at Itch.io.